Home of the Phuzomedes


a dystopian cyberpunk arpg where individuals struggle to thrive under the watchful eye of their oppressive government.

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Physiology


Phuzomedes are the natives of Elleron. These creatures have inhabited this planet since their ancestors first spawned into existence. Our story will focus on them, though the planet is inhabited by many other species who have journeyed here from planets and galaxies far away.


Phuzomedes most closely resemble that of an offspring between a fox and a lizard. They are both quadrupedal as well as bipedal, alternating between walking on all fours or on their hind legs.Phuzo vary greatly in size and shape. The smallest ever recorded Phuzo that survived through its infancy was only a mere two feet tall. On the other end of the spectrum, the largest Phuzomedes on record was a staggering twelve and a half feet tall. Phuzos can have any variety of shape and build as long as they retain most of the species’ unique shapes.

They should clearly have:

  1. A ‘V’ or ‘U’ shaped head

  2. An obvious muzzle

  3. A long neck

  4. A long torso

  5. Long arms with thicker forearms

  6. Oversized hands

  7. Short legs


Genetic Sequences


To start off with, your Phuzo needs some DNA to use as its building blocks. We have a fine selection of DNA available for use, each unique in their own ways.


INTELLECT

Intellect or Intellect Stock refers to the more genetically malleable Phuzomedes. These Phuzo tend to be more resilient and take to gene splicing better than most. They also have historically been the most intelligent in comparison to Phuzo of other sequences, hence the name.

+ HIGHER MUTATION CHANCE WHEN GENE SPLICING



WORK

Work or Work Stock refers to the stronger and largest versions of Phuzomedes. These Phuzo are more gifted with the innate abilities that Phuzo are born with. This stock is famous for producing the most athletic Phuzo as well. A large majority of world records are held by them.

+ SHAPE SHIFTING ABILITIES START AT TIER 2

( shape shifting info found on Lore page)



LUXURY

Luxury or Luxury Stock refers to the most beautiful and visually appealing Phuzomedes. These Phuzo tend to have more extravagant markings than the average Phuzo. They are not the best with the species’ innate shapeshifting abilities. These Phuzo are the rarest by far and the few that survive through infancy tend to become powerful influencers.

+ ACCESS TO TRAITS OUTSIDE OF IT’S RARITY
- NO SHAPESHIFTING ABILITIES



MUTT

Mutt or Mutt Stock refers to Phuzomedes that were born from a Phuzo’s womb and not from a tube. These Phuzo can exhibit a wide variety of different traits and abilities depending on what their parents were. For example, the offspring of a Work and Luxury stock may have more extravagant traits as well as a boosted innate shape shifting ability. They are despised for their unpredictability.

+ MIX AND MATCH OTHER STOCK TRAITS
- THE GOVERNMENT WANTS YOU DEAD



Traits


When it comes to traits and rarities, Phuzo are a bit different. Headshapes, ears, fur length and tails can look just about any way that you’d like for the most part! Anything too complex or too large will end up falling under a different rarity. Basically, the more complex your traits are, the rarer the Phuzo will need to be.
The full comprehensive list of traits can be found at the end.


Head

A Phuzo's head must retain a ‘V’ or ‘U’ shape with a distinct muzzle and large eyes. The thickness and length of their head can vary wildly.They also have small round eyebrows that sit on the crest of their brow.



Ears

Phuzomedes tend to have long, thin ears, but all shapes and sizes are seen throughout the population. Piercings are fairly common and some Phuzo choose to get cybernetic devices clipped on to their ears for ease of use.



Eyes

Phuzo have large, almond shaped eyes. These eyes reflect light in the dark, much like a feline’s eyes do. Most Phuzo actually lack a distinct pupil and some tend to have pupils in strange shapes.
Heterochromia is not unusual, but it is uncommon.
Phuzo can also have their eyes replaced with cybernetics.



Mouth

Phuzo have a single row of sharp teeth on the top and bottom of their mouths with six sharp canine teeth (two on the top, and four on the bottom).
Teeth coloration varies, it is most common to find a Phuzo with white teeth, but some have black teeth.
Their tongues are long, dexterous and can extend up to six inches outside of the mouth. It’s not uncommon for the end of a Phuzo’s tongue to be split into two distinct points.



Fur & Skin

Most Phuzo have short fur covering their entire bodies with longer tufts near the top of their heads and down along the back of their necks. Fur texture and length can vary wildly!Rarely, you can find Phuzos with little to no fur at all. Instead, these variants have scales or thick skin covering their bodies.



Hands & Arms

Phuzomedes tend to have large hands and fore arms and small legs with small paws. Phuzo do have thicker skin on the bottoms of their paws and hands, almost resembling paw pads.It's uncommon to find a Phuzo with retractable claws.



Legs & Feet

Phuzomedes have small rear legs with feline-like paws. These paws often have retractable claws, but some Phuzos do not.Some rare few don't have paws, but instead have more bird-like feet, hooves or even raptor talons.



Tails

Tails come in all shapes and sizes for Phuzos. Some Phuzo lack tails entirely, some have tiny nubs that are barely noticeable, and some have tails so long that they get stuck in subway doors.
It's more common to find Phuzo with furred tails. Occasionally, you may find one with spines or antennae but only rarely.



Comprehensive List of Traits


Traits can be mixed and matched and combined to make new traits all together. Some traits are not listed here. Those traits are earnable through events only.Common Luxury Phuzos can have up to 2 uncommon traits.
Uncommon Luxury Phuzos can have up to 1 rare trait.
Rare Luxury Phuzos can have up to 1 minor mutation.

Common

  • No Pupils

  • Round Pupils

  • Slit Pupils

  • Common Ears (short, medium, long)

  • Fur (short, medium, long)

  • Common Tails (short, medium, long)

  • Average Height (4 - 6 ft)

Uncommon

  • Animal Pupils

  • Glowing Pupils

  • Heterochromia

  • Ringed Irises

  • Overgrown Teeth

  • No Teeth

  • Antennae

  • Small Horns

  • Medium Horns

  • Uncommon Ears (Extra long, more complex shapes)

  • Retractable Claws

  • Uncommon Tails (Coiled, etc.)

  • Extra Long Tail (Longer than the length of the entire body)

  • Extremely Long Fur

  • Hairless

  • Extreme Mane

  • Split Tail

  • Capes

  • Ponchos

  • Pouch

  • Hoods

  • Frills

  • Gills

  • Minor Gigantism ( 6 - 8 ft)

  • Dwarfism ( 2 - 3ft)

Rare

  • Shape Pupils (ex: heart, triangle, etc)

  • Broken Pupils

  • Multiple Eyes (Up to 4 total, must be on the face)

  • Colored Sclera

  • Feathers

  • Scaling

  • Head Crest (ex: triceratops)

  • Webbing

  • Patagium

  • Plating

  • Body Spikes

  • Spines

  • Long Horns (Longer than the length of the face)

  • Spikey/Plated Horns

  • Extremely Long Horns (Longer than the length of the head)

  • Nose Horn(s)

  • Extra Ears (Up to four additional ears)

  • Spiked Ears

  • Extremely Long Ears

  • Monstrous Teeth (Tusks, Fish Teeth, Seal Teeth, etc)

  • Alternate Legs (hooves, bird feet, etc)

  • Alternate Arms

  • Talons (Extremely long claws)

  • Long Tongue

  • Unusual Tail Tip (ex: Spade)

  • Prehensile Tail

  • Multiple Tails (up to five)

  • Gigantism ( 8 - 12 ft)


Modified Traits


It's not uncommon to see Phuzo with cybernetic limbs. It's unfortunately a standard for those who suffer from genetic deterioration, radiation poisoning, or even from injuries suffered beyond the safe walls of Praque.
Common MYOs are allotted 4 Common Modified Traits.
Uncommon MYOs are allotted 6 Common/Uncommon Modified Traits.
Rare MYOs are allotted 8 Common/Uncommon/Rare Modified Traits.

Common

  • Cybernetic Hand

  • Cybernetic Arm

  • Cybernetic Foot

  • Cybernetic Leg

  • Cybernetic Tail

  • Cybernetic Eye

Uncommon

  • Cybernetic Torso

  • Cybernetic Head

  • Internal Cybernetics

Rare

  • Neural Enhancement Chip (Allows you to add additional effects to your cybernetics, going beyond their original capabilities. Ex: super strength, weapons, tools. One per chip)


MUTATIONS


Mutations are created by errors that occur in the Phuzo's DNA sequence either at birth or after gene splicing. These mutations can be detrimental to the Phuzo's health, but some Phuzo actually seek out these potentially deadly mutations. Mutations are seen as a symbol of wealth in Phuzo society.Some mutations are SEASONAL and can only be obtained from our BLACKMARKET NPC, Oleander. Those mutations have been marked with a ✦

MINOR MUTATIONS

  • Reflective / Metallic markings

  • Glittery Flecks

  • Seasonal Coat (pelt changes color with the seasons)

  • Bioluminescence

  • Nerve Luminance (creates a bioluminescent pulse that flows up the path of the nerves)

  • Clear/Translucent Skin

  • Elongated Body/Tail/Neck (Neck longer than ribcage, excessively long tail)

  • Exposed Bone

  • Colored Bone (not black or white)

  • Polydactyly

  • One central eye

  • Chameleon Eyes

  • Shifting Markings (Markings move across the body but do not change color)

  • ✦ Minor Alternative Parts (single limb)

  • ✦ Flightless Wings

  • ✦ Chameleon Blood (mucus membranes & skin can change color on command)

  • ✦ Minor Plant Growth (small sprouts or leaves growing from a phuzo)

  • ✦ Smoke Pits (gills that release transparent gas)

  • ✦ Candy Parts (growths made from excess glucose)

MAJOR MUTATIONS

  • Mammalian Head

  • Reptilian Head

  • Additional Head (one per mutation)

  • Split jaw

  • Internal Maw (like a moray)

  • Throat Pouch (can be inflated like a frog or used to store items)

  • Abnormal teeth (complex teeth that need additional changes to work, ex: snake fangs)

  • Abnormal Limbs (ex: wings instead of arms)

  • Split limbs (ex: two hands on one arm)

  • Additional Limbs (max of 2 per mutation)

  • Body maws (up to 12)

  • Monstrous Maw

  • Body eyes (up to 12)

  • Abnormal growths (ex: axolotl gills, angler lure)

  • Turtle Shell

  • Abnormal Tail (ex: functional scorpion tail)

  • Flight Capable Wings

  • Divinity's Touch

  • ✦ Major Alternative Parts (multiple limbs, body coverage)

  • ✦ Avian Head

  • ✦ Amphibian Head

  • ✦ Aquatic Head

  • ✦ Monstrous Head

  • ✦ Sentient Body Part

  • ✦ Goop Body Parts

  • ✦ Crystal Growths

  • ✦ Major Plant Growth (larger complex plants growing from a phuzo)

  • ✦ Aquatic Lower Body (mermaid)

  • ✦ Reptilian Lower Body (naga)

  • ✦ Acidic Fluids (ex: blood, spit)

  • ✦ Quills (can be shot out)

Abilities


While shapeshifting is standard for all Phuzo, some phuzo have access to other unique abilities. There have been phuzo who can seemingly breathe fire — another who could reattach a severed limb with little to no medical assistance. There was even a Phuzo who could grow new limbs on demand, and in the same breath cause others to dissolve in the blink of an eye.


Shape Shifting


!!! Warning, flashing images ahead. !!!

Shapeshfiting is an ability that almost every Phuzomedes is able to perform once they're removed from their tube.Reportedly, WORK STOCK are the most gifted in this aspect, and the majority of LUXURY STOCK aren't able to shift at all.There are 4 tiers of extremes when it comes to shapeshifting: 1 = 25%, 2= 50%, 3= 75%, 4 = 100%.
Only MUTTS are able to obtain shapeshift 4.

These percentiles refer to the percent of the Phuzo’s body that can be changed at a time. Shapeshifting can be something as simple as making yourself larger to something as complex as entirely changing anatomy altogether.Shapeshifting is limited in its ability. You cannot shapeshift forever and trying to shift too many aspects of yourself at once causes immense stress. Phuzo who have pushed their talents beyond what they’re capable of often lose themselves in the process, either mentally or physically. In all cases, death has occurred in the end.Shapeshifting is limited to your form. You cannot shift the colors of your fur, skin, mucus membranes, or eyes. You can grow your claws to be three times the size they used to be, or expand your muscles so you can lift something beyond your initial capabilities.


Shape shift four


Shapeshift 4 breaks nearly all the rules priorly mentioned about the lower shapeshift tiers. Shapeshift 4 allows a phuzo to grow new appendages they didn't have before, like a second head or four pairs of wings. They can increase their mass to be three to four times the size it used to be.Shapeshift 4 is wildly dangerous for the untrained to attempt. Many MUTTS who shift for the first time can lose control and go on a rampage.The more energy you put into your shift, the harder it is to maintain. This applies to Shapeshift 4 as well. Taking on such a monstrous form is temporary, and cannot be held forever without constantly resting. Experienced mutts can hold their shifted form indefinitely, as long as they dedicate time to meditation and rest.


Advanced Abilities


As mentioned prior, there are more abilities beyond shape shifting. It's uncertain as to what causes Phuzo to obtain these other abilities, though rumor has it it's through DNA experimentation or over exposure to radiation.

Abilities

  • Divinity's Breath: FIRE/SMOKE

  • Divinity's Breath: WATER/VAPOR

  • Divinity's Breath: LIGHTNING

  • Divinity's Breath: ACID/TAR

  • Element Manipulation (can influence movement or summon aspects of a certain element)

  • Fauna Speech (you seem to have a way with beasts)

  • Flora Speech (plants can whisper their secrets unto you)

  • Wild Surge (you are filled with an influx of powerful energy, higher tiers of shapeshift enhance this power)

  • Frankensteined (can remove their own limbs and swap them with others, lower chance of death)

  • Degeneration (can absorb limbs/body parts and appendages at will and then regrow them at a later date)

  • Prophet's Sight (you can glimpse into the immediate future, your sleep is often plagued with night terrors of what may come)


World Lore


The archives that stored Elleron's vast knowledge were damaged severely during the Great War. Now that civilization has returned to the once barren wasteland, attempts to recover the centuries lost have begun.Expedition teams are working hard to reclaim lost knowledge.

Join our discord server to stay up to date with new finds.


pre-war Elleron


Not much is known about Elleron prior to the Great War, save that it was a horrible place to exist. Nothing exists to state how long ago the Great War even was, save that it was a minimum of several centuries, by this point. However, the technological advancements of the planet as a whole were marvelous, though many such testaments are lost to time or lie in ruin.


Post-War Elleron


Not unlike a phoenix, Elleron slowly underwent the process of rebirth as it rose from the shambles and ashes of war.
Satellite connection has yet to be established. Below is a compilation of old scans of the planet combined with new knowledge our scholars have collected.

PRAQUE
[blue marker]

The great city of Praque, located in the country of Iyzmiska, has all but returned to its former glory. Headed by the brilliant minds at NEOGEN, Praque has become the most technologically advanced city on the planet. Beyond the safety of the city’s walls lies a desolate radioactive wasteland that houses all manner of hazards. It is the only city with a functioning spaceport and, as such, is the only location denizens of Elleron can legally leave and return to when traveling through space.

SCAVVER'S JUNKYARD
[green marker]

A large collection of various metal scrap piled up out in the wastes. A single Phuzo calls this junkyard home, and his name is Scavver. A friend to all and enemy to a select few, Scavver spends his time amassing his collection of various items and also happens to run a shop out of his shed. He happy trades with anyone who stumbles across his humble abode. He can be a bit touchy at times and his cooked smirk and shifty eyes can be off putting to some, but good trades always come first.

SANCTUARY
[red marker]

The home of the mutts. An entire city, hidden beneath the earth. The majority of Elleron's Mutt Phuzos call this place their home. These phuzos live peacefully amongst each other and flourish. What they lack in technological advancement they make up for in community. Completely different than the propaganda Iyzmiska drills into their citizens.

THE WASTES
There are many names for the dangerous, radioactive wastelands surrounding not only the city of Praque but the entire planet. The waste is dangerous firstly due to the hazardous levels of radiation and secondly due to the mutated monstrosities that call it home. Venturing out into the wastes is a death sentence for most, but a select few are granted permission to enter by the Izymiska government. These teams consist of brave Phuzomedes who are risking their lives to further the reclamation and expansion of our world.

MUTT PROPOGANDA
Unlike Phuzomedes that are grown within the tubes of NEOGEN’s prenatal wards, colloquially dubbed “baby gardens”, there exist some individuals born of a natural birth. These Phuzos are condemned by Praque, and dubbed “Mutts”, as they are unpredictable and often cause damage to the structure of Iyzmiskan society. If a societal upset or protest occurs, quite often it is blamed on Mutts who desire to see Praque’s way of life dissolved. Mutts lack the cybernetic chip implanted into all NEOGEN-grown Phuzo early into fetal development that allows them to interact with nearly all facets of life within Praque.

When combined with the rampant nature of gene-modification, the only reliable way to differentiate a Mutt from an Iyzmiskan is the presence of this chip. As a result, there are rumors that those within the walls looking to obtain an “aftermarket” chip for themselves or their offspring can obtain one, at a price: the life of another Phuzo. Since these cybernetic chips require living tissue in order to function, A Phuzo looking to get a chip transplant must have a fairly recent source, and a capable surgeon.


event recaps


The following is a collection of data from past events on Elleron.


INTO THE GREAT BEYOND

In the late months of 20010, the Guard Captain of the Wall, Astyr, is demoted to desk work after a Mutt manages to escape detainment and leap over the wall. As part of this punishment, Astyr is relegated to process the filing of Exploration ID’s - A form of identification stating that an individual is cleared for entering and returning from the Wastes - for eager Iyzmiskans who wish to reap the rewards of the wilds. Of course, everything that these avid explorers bring back with them is confiscated at the gates to ensure the safety of the citizens inside. If the haul is deemed permissible, then, with a little tax from the gate guards, Phuzos were allowed to keep their items.

As the grueling sands were explored, many Phuzo came across an outpost surrounded by pillars of metal scrap and junk, as well as a few eerie structures that appeared to be statuesque in nature. The owner of the outpost proved to be a mutated Mutt with half a face, who called himself “Scavver”. Scavver greeted all who wished to make a trade, Mutt or Iyzmiskan alike, and promised only the best deals. Of course, these deals were often ‘best’ for him, but Scavver proved to be a reliable source of trading for Phuzo new and old to the wastes.


THE HUNT

While more and more Phuzo became somewhat comfortable with venturing beyond the great walls of their City, the back and forth traffic allowed more Anarchists to slip in undetected. So it was that the head of Praque’s Security and Defense Force, “The Scorpion'', announced a hunt to track down and apprehend a particularly heinous Anarchist.

Twenty potential suspects were brought forth and detained, and told that they were to prove their own innocence as they questioned each of the three remaining witnesses. As each witness provided their testimony, some instances of their feed would be hacked to provide misinformation. With the Anarchist’s identity growing ever closer, they began to lash out and attack their fellow suspects, leaving many temporarily hospitalized.
As the final witness left the stand and the final votes were tallied, it was revealed to the group that OFF #029 - “Adonis”, was the Anarchist. However, Adonis reported that he had no recollection of the events, claiming that he was “hacked”.

The Iyzmiskan Police Department apprehended him anyway, and the remaining suspects were allowed to leave after being thanked for their service in making Praque a safer place. Whilst delivering his speech, The Scorpion’s feed was hacked, In which an individual dubbing themselves “The Liar, District Dictator”, claimed that the Anarchist who had been apprehended was simply one of many lurking amidst the population. They went on to claim, “We now have the capability to turn each of you against eachother. To force even the most pacifistic to slaughter. The ways of separating us, from you, will be your downfall. Do not mistake our actions for hapless violence. You have pushed us to this point, and you are no longer fit to call yourselves the rulers of this world.”


WHO'S BEHIND IT ALL?

As many citizens were disturbed by the proclamation and a subsequent attack by the anarchist group, a curfew was placed on the city. Riots and other displays of dissatisfaction continued to crop up as well. Shining as a beacon of hope for those who wished for better things, a group of individuals called “The Truth Seekers”, led by a man named “Rhecka”, stated that it was their goal to find and root out the Anarchists from their great city. He claimed that the public “must know the truth”, and that those committed to the cause must find the Mutts beyond the wall and prove their innocence. Of course, with the gates locked down, individuals aiding the Truth Seekers were allowed to utilize an old drainage pipe to venture out, in exchange for evidence.

With individuals from all over the City bringing heaps of evidence plucked from the ruins of ancient buildings and information from the central hub of the Mutts, dubbed “Sanctuary”, The Truth Seekers claimed that they had received enough to make their statement on who the true mastermind behind the anarchist attacks was. Individuals who had helped were told to expect a city-wide broadcast; The public was going to know the truth.
On the 18th of the 9th month, 20011, Two months before a full year of Praque’s initiative to rebuild in full force, the city of Praque went dark. Silence crept over the once-bustling city, before a voice called out to them, crackling through the speakers of every device in the dark. It was Rhecka, greeting the citizens of Praque, and the Iyzmiskan Empire. As the lights came back on, the blue glow of Iysmiska was soon corrupted, turning a burning crimson red with the Iyzmiskan Crest inverting. The Phuzo himself, clad in black and obscured, save for the two long horns that curled behind his head, soon appeared on screen as well. He declared that he and his organization had identified the mastermind of the hacking, with the help of many citizens alike: Himself. Cackling with glee, he proclaimed that “Neighbor [would] turn on neighbor, and the great city of Praque [would] fall.” While the visual of Rhecka was replaced with a countdown timer of one minute, his laughter purveyed throughout the city.
Once the timer reached zero, half of the population fell to the ground. Then, those who had fallen stood at attention, as if waiting for a command. Another timer, counting from three, to two, to one, precluded the chaos that unfolded as each of Rhecka’s still soldiers leapt upon one another to wreak havoc. Their chips had been hacked, rendering their bodies to Rhecka’s control, but, in some cases, their minds still free. The streets became unbearable, with many losing their lives, and even more succumbing to being hacked due to proximity.Those who were able to break free of their hacking, or had never been hacked, were able to escape with their lives as the city delved further and further into bloodshed and horror. For many, the last thing they heard as they fled was Rhecka’s cackling, claiming “For a better and brighter Iyzmiska”, in a tone that was clearly mocking the lauded head of NEOGEN, Marcel.


A NEW BEGINNING

As many of the survivors escaped Praque, the one safe haven many could think of to go was Sanctuary, home of the Mutts. Understandably, the elected Queen of Sanctuary, “Ari”, was more than a little hesitant to allow a sheer amount of outsiders into their arms. Especially ones from an institution that had so long declared her people as cruel and menacing. Convinced by her brother, “Rai”, Ari allowed the refugees a haven within her city, in return for their assistance with tasks that would benefit the community. Naught had been forgiven, nor forgotten, but it would be by their deeds and not their words that Ari would judge them.


IT CAME FROM SPACE

As the refugees worked diligently to prove themselves, a garbled transmission came through their tireless attempts to regain contact with the city. However, upon efforts with the community to decode the message, it proved to not be from the city at all. A Phuzo from space had requested aid in finding a landing spot in order to perform repairs. With the city under Rhecka’s control, the only functioning spaceport on the planet was inoperable, to say the least.

Upon landing not too far from Sanctuary, the Phuzo who had assisted with the spacefarer’s descent was greeted by a large amount of green slime coating the inside of the ship. Those who got too close were surprised by the maw of a small creature leaping out towards them, before being restrained by another Phuzo from within. The man looked goopy himself, as well as reasonably tired. He introduced himself as “Oleander”, cutting himself off before he could say more as the little creatures escaped into the sands. He requested assistance in reclaiming all of the little guys, offering to trade with those who helped once they were all recovered.Upon returning the creatures, dubbed “Ribrippers”, by Oleander, the goopy Phuzo set up a shop for himself by his ship while working on repairs. However, it seemed as though not all the locals were too keen on his presence, as Ari had stated some hesitancy about a stranger in their backyard, and Scavver’s reaction upon hearing of Oleander’s status as a shopkeeper seemed to imply a rivalry of sorts…


HOME RHECKA

With the assistance of Sanctuary offering hope to the survivors of the hack, many sought to wrest their home from Rhecka’s control. After careful planning, citizens of Praque and Mutts alike launched an organized strike on the city, with the end goal lying at the heart of NEOGEN. Within the belly of the beast, the teams discovered old photographs linking Rhecka to Ari and Rai, at least in their childhood. Further evidence suggested that Rhecka harbored animosity towards the siblings due to their dismissal of his claims of a hidden truth and their unwillingness to cooperate with his plans.

Delving further into NEOGEN, the team found Rhecka within an expansive server room separated from the others by a glass wall. Goading and prodding the group, Rhecka revealed the Scorpion’s presence to them, as well as the fact that the famed and feared Head of Security was an android. With the mechanical Phuzo twisting and evolving into a dangerous, bestial form set on destroying the intruders, the group had no choice but to engage the Scorpion in combat. Following his defeat, the team was able to pursue Rhecka. Cornered, Rhecka attempted to play off the hacking and hostile takeover of Praque as ‘a joke’ in an attempt to garner sympathy. Astyr apprehended the criminal and allowed the group to take a moment to recover before sending them on their way.After investigation into the anarchist’s history, it was revealed that the true name of “Rhecka” - an anagram for “Hacker” - was Dima, and that the evidence suggesting he was a Mutt was factual. A poll was held to determine his fate: Death or Indefinite Imprisonment. The winning vote was cast in favor of imprisonment, and so Dima was carted away with Astyr serving as his warden. Inquiring to Ari about their past, Ari admitted that the three of them used to be close. However, Dima’s fanaticism with what he believed was “The Truth'' and his gradual descent into madness drove them apart long before he ever made plans against Praque.


OUR PAST

In the months following the successful reclamation of Praque, new policies were instituted to help prevent any repeat incidents. The pre-existing Board of Directors had all perished in the hack, leading Marcel to take the reins as interim President. Furthermore, the process of embedding ID chips into every city phuzo pup during the developmental process was halted, and instead an Identification Card system was instituted.

Mutts were allowed into the city, so long as they went through the process to obtain an identification card. Those without a card would be denied entry. Infrastructure was understandably suffering, demanding an immense amount of work to help repair the city.Likewise, Sanctuary suffered from overcrowding and diminishing resources. The sheer amount of Praque defectors who joined their numbers as well as phuzos that traveled back and forth between the two locations caused significant strain. To counteract the inevitable, Ari sent scouting teams in hopes of locating a source for expansion.

Interestingly, one team brought word of a previously undiscovered bunker, opting to return to Sanctuary to report rather than delve deeper. As volunteers offered to investigate for Ari, a note was found within the bunker compelling the finders to “Seek the Flame of Sanctuary”.

When Ari was shown the parchment, she explained that it had been a long time since Sanctuary had seen one of those notes. The most recent having been found during the days of her grandfather. She led the group of investigators down into the depths of a building adorned with two sandstone dragon carvings on either side of the door. The large underground grotto that served as the heart of Sanctuary revealed a hidden door. Within, the group discovered an expansive library, one so old that it must have been built before the great war. The caretaker of the library made his presence known: an ancient wyrm named Arthyr.

Arthyr graciously answered any questions the group posed, revealing that he used to be a Phuzo before the great war. He soon admitted to being the one who placed the note in the bunker. He had done so in hopes that those who would find it would be willing to uncover the bunker’s secrets and deal with them. The Archivist placed his faith in the group before returning to his slumber.

Knowing that there was likely only one Phuzo skilled enough to break through the security held within the bunker, the group managed to convince Astyr to temporarily release Dima into their custody, provided that Astyr joined them.Once the group had descended deep into the confines of the bunker, they discovered a discarded and damaged NEOGEN identification chip as well as the remnants of a previous cave in. Rubble and hazardously hanging wires framed the numerous tubes lining the walls, all containing cloned copies of Marcel in various stages of development. A room beyond the tubes held an aging computer along with a chair connected to a strange helmet. As Dima interacted with the computer, a large screen flashed to life, prompting the lines “ Welcome Marcel. Resuming Amnesia Protocol”.

What followed was a program informing the viewers of the achievements of an Old World Scientist Marcellus Brukonia, the outbreak of war between Iyzmiska and Luminesia, and the weaponized bastardization of Marcellus’ cloning research to wage wars. A recording of Marcel condemning his life’s work to be used in such a manner played before the system proceeded to display the city of Elysium, one previously unheard of by the group, and how it was reportedly the first to suffer the bombs.

Before the machine could elaborate further, an internal failure within the computer caused a shockwave to plunge the room into darkness and shut the system down for good. Enraged and in disbelief, Dima fled. In his desperation to escape, he trapped the group within the room, indicating that they may need some time to process what they had just witnessed. At Astyr’s suggestion, the group explored the bunker further and discovered an elevator that would take them to the surface. Due to the nature of Dima’s escape, the implication that Marcel was a copy of a copy of a copy of a pre-war Phuzo similar to Arthyr, and the evidence suggesting Iyzmiska’s part in instigating the war, Astyr requested that the group keep their findings quiet, as the new interim president may not take too kindly to accusations regarding his past.


NEW HORIZONS

With the bunker providing naught for Sanctuary’s overpopulation problem, Ari and Rai were forced to consider alternate options. It was decided that sending a convoy to Druith to determine its viability would be the most plausible option. A set of scouts were sent ahead to clear the abandoned city’s interior of debris and excess sand. Pioneers out into the wasteland were equipped with wagons containing necessary supplies such as food, construction materials, and weapons for self defense.

During the journey through the vast craggy desert, numerous new species of fauna were observed by the group. Some skittered away from the wagons while others trailed along out of a desire for food or sheer curiosity. Documenting the creatures was crucial to the team, both for resolving boredom and having a greater understanding of the land around them.

Halfway through their journey, the caravan reached an outpost that was meant to serve as their resting point. To their dismay, the entire outpost was destroyed. Structures were reduced to rubble, and crucial supplies such as food and water laid strewn about and discarded among the sands. Their hopes of finding someplace to rest were dashed with the sudden appearance of three Sand Stalkers. The trio chased the caravan across the dunes until a giant Sand Stalker Queen erupted from the dunes.The convoy valiantly hurled rocks, harpoons, and improvised explosive devices at the beasts in a tense encounter, hoping to escape in one piece. The harrowing battle concluded with the death of the Sand Stalker Queen and the subsequent retreat of the smaller worms. Once the threat had been dealt with the members of the caravan had time to rest and look through the remains of the camp for any supplies. It quickly became evident that the destruction of the camp was the result of an intentional sabotage by other phuzos.The group embarked on the final push of the journey, unsettled by the possibility of being followed.When the caravan finally arrived at Druith, they were greeted with quite a gruesome sight. The scouts’ tents were tattered and torn, blood spattered against the canvas structures and all across the sandy ground. Shouting in the distance prompted the group to investigate. They discovered a lone scout, bruised and bound. Surrounding him was a gorey depiction of an eyeball made from the pieces of his fallen comrades - the survivor serving as the pupil. Upon his rescue, the scout relayed that their team had been attacked in the night by bandits. Many had one or both eyes gouged from their skulls and were adorned with strange markings painted into their fur. The hacking and slashing had been purposeful, with the bandits intentionally leaving the scout at the center of their messy creation before retreating with their wounded. The group ushered the scout away to tend to his wounds while others focused on repairing the camp, unable to shake the bone-chilling discomfort that their trek had become.


Fauna & Pets


The desire for companionship is common even in Praque. While Phuzos do enjoy the presence of other Phuzos, sometimes they need some time apart from their own kind. Phuzos have taken to domesticating some of the fauna found across Elleron, taking in these creatures as pets.Pets serve a very important role in the lives of Phuzos. Whether it be working alongside them in the field, serving as a mount or simply bringing their owners comfort in times of need.But not all fauna on Elleron is meant to be tamed.


Tameable fauna


  • RibRippers

  • Night Shrills

  • Nightdrop Butterflies

  • Avirattera

  • Ranaraptor

  • Murkwing

  • Mistskipper

  • Barkshell

  • Dune Skipper


Feral fauna


  • Venkit

  • Carrion Spitter

  • Gulper

  • Vyrkuul

  • Dark Lurker


PHOOLZOS

"They're the perfect companion for any young Phuzo with the dedication to train them." - Marcel, Phoolzo Creator

Phoolzos were created on accident, but after a shockingly positive response from the public, NEOGEN now produces them and sells them to pet stores all across Praque.They are considered a 'luxury pet' but can be commonly found throughout all Praque households.Every Phoolzo has an instinctive desire to cause mischief. They greatly enjoy playing pranks on their owners.

They come in many different shapes and sizes. The smallest being roughly 8 inches from shoulder to paw and the tallest being 8 feet from shoulder to paw.

Phoolzo's noses are actually very sensitive. They do honk when squeezed and if you squeeze their nose very forcefully they will go stiff like a fainting goat for approximately 10 seconds. This is very helpful to prevent them from causing mischief.Some Phoolzo are more intelligent than others. While they cannot speak, they can understand a wide variety of commands once being taught what they mean. If given a device that allows them to communicate back, (such as buttons tied to vocalized words) they can actually carry out a conversation.


RibRippers

"Intelligent and fiercely loyal beasts, if you can manage to tame them." - Oleander

An alien species brought to Elleron by a space-traveling Phuzo named Oleander. After nearly crashing his ship, a few Ribrippers managed to escape ino the wilderness. These feral Ribrippers now live in caves beneath the desert sands, coming out at night to hunt for prey.
Be careful should you encounter one in the wild, ribrippers often live in hive-like formations and a single phuzo can easily be overwhelmed by a pack and dragged back to their queen, soon to become a snack.


Night Shrills - by Polybius

Night Shrills are large scavengers who often reside within desert canyons. As their name suggests, Shrills are known for their deafening shrieks that will fill the cold desert nights, echoing off the canyon walls they're heard from dusk to dawn; dubbing them the nickname "Shriekers" by travelers. Shrieking will also act as a warning call to the potential threat of oncoming predators or trouble.

Shrills have strong legs allowing them to easily scale the steeps of the cliffs and walls with most ease, their small flightless wings providing aid in balance. These creatures possess durable talons to allow for quick digging - typically to make nests that will be used for brooding. Their beaks are made up of three sharp points, as well as overgrown fangs to assist tearing apart carcasses. Male - and in rare females - Shrills have keratin based spurs for territorial and flock dominance purposes.Due to their long prolific history with Carrion Spitters they've to bare carapaces, which start as small rubbery fragments on hatchlings will grow with Shrills into their adulthood thickening and hardening. These plates better the chances of offsprings survival, and even makes them viable to saddle once matured.With patience Shrills can be tamed as pets, being known for their up most loyalty to their owners and efficient stamina as mountable animals to scale the desert - they require high maintenance as pets to prevent natrual bloodsucking parasites known as Nightdrop Butterfly that will reside between the layers of their carapace.


Nightdrop Butterflies - by frogegod

Nightdrop Butterflies are flying, blood-sucking worms that dwell within the wet sand near desert waterholes. These parasites latch onto their unsuspecting victims using their odd fangs, as they require their blood not only for sustenance but also to reproduce. They will only detach from their victims for two reasons; either they have successfully found a mate to reproduce with and now must find wet sand to lay their egg sacks in, or their victims has been drained of all its blood. A common host to these worms are Night Shrills, often latching on while they drink from waterholes, hiding between the plates of their carapaces, making them difficult to remove from these hard to reach areas; due to their size they are considered deadly to juveniles.

These worms have been domesticated and are often bred in large numbers for specific diets and traditional meals, their thin yet muscular wings are often seen as a delicacy in certain areas of Elleron. However harvesting them tends to be a tedious process due to their needle sharp spines that adorn their rear and lower abdomen. Their taste and texture is often akin to escargot and mollusks.


Venkit - by crystalpangolin

Venkits are small, forest-dwelling mammals. They are vicious hunters, eating anything they can fit in their mouths: they unhinge their jaw in order to swallow their prey whole. They live in small family groups: two parents and up to three kits; these groups hunt together, making it possible for them to take down much larger prey. When they reach adulthood, the kits leave the group to found their own.They emit a soporific mist from vents between their scales as a threat display and a deterrent to predators. This mist is in the process of being studied for its potential to aid insomnia or chronic pain, but it is also one of the reasons that venkits cannot be safely kept as pets.


Avirattera - by paradoxbrother

Avirattera are city-dwelling creatures that are sometimes considered pests. Many refer to these creatures as Bugbirds as they have an insectile and avian appearance, however, they are neither bug nor bird and are mammalian in nature.While they have short lifespans, they are hardy creatures that live in large colonies; often in abandoned buildings or nests of other creatures. Their diet is varied as they primarily feed on fluids such as plant juice or carcass viscera. Despite their unsightly diet, they are incredibly clean and partake in communal grooming sessions.

These tiny creatures are entirely blind, only retaining vestigial eye-spots that act as secondary ears to sense nearby vibrations. Alongside this, they are covered in delicate and sensitive antennae that allow them to feel and smell the world around them. As small fast critters go they are quick to be alerted to danger and dash away.Many have taken to domesticating Bugbirds, either adopting them from independent breeders or rescuing them from laboratory testing. Domesticated Bugbirds are incredibly affectionate and playful, they're clean and somewhat easy to care for pets. It's always best to house a minimum of three Bugbirds together as they are communal animals and should be kept in a spacious enclosure with plenty of bedding and hiding spaces. Strong odors, loud noises, and larger predator animals are best kept away from these little critters, as they can cause immense stress and discomfort if not potential hazards to their health. They are otherwise quiet but cuddly animals who might only keep their owners up at night from their nocturnal activities.


Sun Dappled Murkwing - by samrathiel

Murkwings are Large genderless fish species that populate the Swamps of Elleron. Bottom feeding Scavengers, they mostly live off of decay that collects in the bogs, keeping them clean of rot. Docile by nature, they prefer to be around smaller creatures, ad are territorial among their own kind.

A Unique feature of the murkwing is its ability to fly, sporting four finlike wings and a powerful tail, this magnificent fish can tackle the skies with grace.

Able to exist outside of water for up to two days, the murkwing is capable of reaching nearly any body of water. They enjoy the company of small creatures such as Ranaraptors, relying on them to clean shed scales or parasites off the serpentine fish.


Ranaraptor - by StaticLeaf

Ranaraptors are small amphibians. Their strong legs let them leap and swim with ease, which makes getting around their swampy land that they call home a lot easier. These small bipedal carnivores usually feed of insects ,when in groups though they may hunt much larger animals, their maw helping them to swallow pieces much larger than their bodies.

They have a symbiotic relationship with the large Murkwings. With their slimey body they stick to this giant fish, ensuring their own safety,fast ravel and get free meals out of it by eating dead scales or parasites.


Mistskipper - by pebblebug

An amphibious fish that lives in swamps. Nocturnal in nature, it rests underwater during the day, and emerges to the surface at night to eat insects. This round, meaty fish is a delicacy for many predators, so it has evolved a unique defense mechanism. Water stored inside its body is exhaled through its gills in a thick mist, which has mild hallucinogenic properties when inhaled. Most predators get too befuddled to make a meal of them. Phuzos can harvest and distill this mist to create many kinds of medicines. Though they have large, retractable fangs, they're very brittle and can break easily, so they're only reluctantly used in self defense.


Barkshells - by thelittleoddling

Barkshells are small creatures found in the forests of Elleron. Their anatomy and markings bear striking resemblance to native tree species. While they make great pets, in the wild they serve as an important aspect of their ecosystem, breaking down old flora and providing nutrients to predators.Their mucus is a natural adhesive, allowing them to scale trees or other creatures. They often form trains of multiple barkshells to fend off predators and lead groups to food.The carapace piece of barkshells is removable, attached by their adhesive slime, though they prefer to hide. They are considered excellent navigators though not overly intelligent.


Dune Skippers - by lyndwyrm

The Skippers are bipedal reptiles characterized by their three-toed limbs, with the middle toe bearing a formidable claw. This specialized claw serves a dual purpose, acting both as a tool for foraging and a formidable weapon for defense.Skippers exhibit intriguing behaviors, particularly during the evening hours, when they are often observed gracefully skipping across the desert's dunes. These creatures are impressively intelligent and display exceptional pack hunting skills. Skippers are not strictly nocturnal, they are cathemeral creatures, adapting their activity patterns according to the availability of their chosen prey.Skippers have an omnivorous diet, combining herbivorous tendencies with carnivorous preferences. They exhibit a fondness for cacti and their fruits, supplementing their nutrition with a robust carnivorous diet primarily consisting of smaller reptilian species.Remarkably, Skippers exhibit a docile disposition when in the presence of Phuzos, even in their wild variants. This curiosity-driven nature makes them easy to interact with and study. However, they are not easily trainable. Skippers from domesticated lineages are more likely to adapt to a Phuzo's presence and follow commands. Conversely, freshly caught Skippers tend to develop undesirable habits swiftly, such as pilfering food and damaging things for their own amusement.


Carrion Spitter - by darkfyyre

Carrion Spitters, so named for their observed behavior of regurgitating partially-digested food, are exceptionally specialized hunters which occupy niches in a variety of environments. Wherever there are cliffs, one might find Spitters nesting there. They prey upon small scaled or plated animals dwelling below their home, using keen ears and heat sensing organs above their beaks in order to track down their preferred dinner: Night Shrills. However, this hyper-specialization has led to Spitters being unable to identify other living beings as potential prey, and should the Night Shrills gather into larger groups, their mass of heat signatures confuses the Spitters, saving them from becoming a meal.

In order to aid digestion of the Shrills' tough carapace, a Carrion Spitter will swallow a carcass whole and store it in the gullet for up to an hour, where its slightly acidic saliva partially breaks down the carapace. Then, just as the name implies, the raptor spits out the body, before using its beak to pull it apart into more manageable pieces. Leftovers will be stored in cracks and crevices on the cliffside, which occasionally become a meal for other scavengers capable of accessing such a dangerous location. The saliva of the Spitter is acidic enough to make the meat inhospitable to the kinds of bacteria that would otherwise cause it to rot, but it is harmless to other animals.


Gulpers - by tropicalpiragua

Gulpers are an isolated species that often make their homes in cliff sides. They're thought of as being rather unintelligent, yet, somehow this creature has set itself atop the food chain due to its toxins.


Vyrkuul - by Black-Tides

The Vyrkuul are primarily found in the deep forests and jungles of Elleron and often the main reason why one should be so wary of traversing the depths of such places. This creature's bite injects a chemical capable of rapidly liquefying the insides of any creature. They then suck out this morbid smoothie of liquid innards, often leaving nothing but the skins and bones of the victim behind - such a diet and predation method has often been equated to the vampiric.Other dangers of this species includes their ability of mimicry, from woodland sounds to animals and more recently found - voices themselves - its highly advised you do NOT go investigate calls for help or distress whilst in areas known to be frequented by the Vyrkuul. The creatures are uncannily intelligent and unparalleled hunters with their lean builds and dark coloration.Despite the ghoulish nature of this species they are a very social and family orientated group, living in large nests often built by the strange substance excreted via the vents on the creatures.


Dark Lurker - By Scarlett-the-Red

Lurkers are stealthy predators that require other living creatures to complete their life cycle; once emerged from an egg, the larvae will seek out a suitable host, shedding its carapace and entering their body, where it continues its development. When ready, the metamorph breaks out of its host using its bladed tail stinger, and goes through several molts until it reaches adulthood.

Adult lurkers continue growing in size, and at around 16ft they are ready to start laying eggs via parthenogenesis. The older the lurker, the larger their horns and head crests, as well as the more spikes and quills their carapace presents.



Terms of Service


When you join the group you are agreeing to the TOS below.
Last Updated: 03/09/2021
If you have any questions, please join our discord server or contact kami on discord @ kamideviant#8784


User Restrictions


Phuzomedes are a closed species and cannot be created for free without an existing MYO or explicit permission from Kujiikins/KamiDeviant.This group is 16+, meaning if you are under the age of 16 then you are not allowed to join or own a Phuzomedes.Additionally, anyone under the age of 18 is not permitted to purchase adopts or items with legal tender due to United States laws. Those under 18 are only allowed to obtain Phuzos through gifts, trades, raffles or via the group's prompt system.When you purchase or obtain an adopt or a MYO you are purchasing/obtaining only a partial right to their Intellectual Property.You are not permitted to sell/trade/gift characters from the edge of elleron to black listed members. Black listed members are listed below:

UsernameOffense
N/aN/a

MYOs


When designing your MYO, make sure it abides by all the following rules.The rarity of your MYO affects the traits you may use. Do not use traits outside of what you’re allowed to use unless you have items that allow you to do so.A MYO should not be heavily inspired by copy righted characters.MYO slots can be sold for the price they were obtained.MYO slots may be traded, but once traded lose their value and can no longer be sold for real money.MYO slots cannot be re-used.Once you have a design ready for your MYO, please seek the design approval channel in the discord and complete the process there.Any artist can be commissioned to design your MYO. The amount paid to the artist CAN increase the value of your MYO, but it must first be approved by a moderator as a reasonable transaction and not an attempt to simply boost the value of the MYO. Abuse of this system will have it removed.When commissioning other artists to design a character for you, please be sure to abide by their TOS as well as the species TOS.All MYO design submissions must have at least a single unshaded full body image of the character with a transparent background.There is no cool down on the trading of MYOs at the moment.


Redesigns


A MYO may be completely overhauled IF you are the original owner of this specific MYO.If you obtain a MYO with an existing design from another user, you lose the ability to completely overhaul them UNLESS the original design was voided and the MYO is empty once again. This is to protect the initial design and avoid MYOs from being passed around and completely revamped as they go from owner to owner.Common traits may be swapped out for other common traits, (ex: making a long tufted ear look like a small round ear) but higher traits cannot be changed or swapped out without a gene splicing kit. This also applies to common luxuries, you cannot change what higher level traits were selected for a pre-existing common luxury without a gene splicing kit.Each subsequent redesign of a MYO or Official Design has a one month cool down. This cool down can be rejected if you have a gene splicing kit that you're using to add a trait.When altering the colors or markings of your MYO, it must retain at least 50% of the initial design. Extreme changes in markings means the colors should stay roughly the same and vice versaWhen altering the colors or markings of your Official Design, it must retain at least 75% of the initial design. Extreme changes in markings means the colors should stay roughly the same and vice versa.When commissioning other artists to design a character for you, please be sure to abide by their TOS as well as the species TOS.All MYO design submissions must have at least a single unshaded full body image of the character with a transparent background.


Traits and Mutations


You can change and swap out your traits whenever you’d like but it does qualify as a redesign. Make sure the traits you are adding still fall under the correct rarity of the MYO/Official Design before submitting it to the design approval channel.When adding traits beyond what your MYO or Official Design first came with, you are eligible for a random chance at a mutation. Let the moderator know that you’d like to roll for a Mutation when you’re submitting your redesign, otherwise you will not be entered for one.


Buying, Selling and Trading


The value of your Phuzomedes can vary. Initially, you may not sell your MYO or Official Design for more than you purchased it for. If you commission an artist for art of the character, then the value of the slot MAY increase. In order for this to be approved, you must go through an appraisal process. Contact a senior moderator with proof of the commission and the price you paid. If the moderator feels the price isn’t an accurate reflection of the art commissioned, they may reject the price adjustment or suggest a lower amount of money. You may only ask for an appraisal once a month.When selling and trading, be sure to notify a moderator of all trades/sales/transfers of ownership. The transfer of ownership must be reflected on the masterlist.If you are not listed as the offical owner of a Phuzumedes on the masterlist then you cannot trade it or offer it to others.Co-owning a design is not permitted.Backing out of an auction bid can result in a strike unless a liable reason is provided.Backing out of a trade or sale once it’s official (meaning it’s been brought to a moderator’s attention) can result in a strike.If a Phuzomedes does not have a value listed, they cannot be traded for anything other than art or other characters. Even if they do have a value listed you can only purchase them with USD. You cannot trade them for material objects like gift cards, electronics, favors etc.When buying an Official Design, you are required to pay the full amount owed within 24 hours.Do not bid on an auction if you have no intention of paying for it. You have 24 hours to pay the invoice or else the design will be offered to the second highest bidder.Failing to pay for adopts or auctions will result in a strike, unless a valid excuse is provided.You may claim or bid on an auction for another user. Make sure to clarify that you are bidding for someone else if they're going to be the one paying. If you're the one paying, then you only need to clarify who the new owner is once the auction closes.Do not enter design giveaways or free raffles for others. These giveaways and raffles should be fair for everyone. Entering for your friend gives them an unfair advantage. Only enter these giveaways if you intend on keeping the design you win. Abuse of this system will cause a trading cool down to be implemented.


Removal From The Species


You will receive a warning for each strike you earn.Upon reaching three strikes, moderators will discuss whether or not your offenses are severe enough for you to be banned from the species.If you are banned from the species for violating the terms above, you may be allowed to keep your owned designs at the expense of them being voided from the Masterlist.
If this occurs, you will be responsible to adjust the characters design to no longer resemble a Phuzomedes.